Pillars of Eternity Patch 1.05 Now Available on Steam, Changelog Revealed
Pillars of Eternity Patch 1.05 Now Available on Steam, Changelog Revealed
Obsidian Entertainment has released a new patch for the Steam version of Pillars of Eternity. containing a lot of fixes and improvements. The patch will be coming to GoG and Origin in the next few days.
Obsidian has too revealed the changelog for this update, which tin can be viewed beneath.
Pillars of Eternity – Patch 1.05 Changelog:
New Features
- You lot can now rename salvage games.
- You tin at present change the portrait and sound set of characters from the character canvas. Click on the gear icon to open up the customization window. You can but use this feature on role player characters and hired (non-companion) characters.
- New Stash sorting. Y'all can now sort stash past item type, enchant score, and sell value.
- Added a news feature on the main bill of fare to continue you informed on patches and Kickstarter updates.
- Added a new color for unique items in the inventory.
- Added a new hotkey for switching weapon sets on selected characters.
- You tin can now demark extra mouse buttons to Ability hotkeys.
- There's a new option in the Difficulty settings to reset newly recruited companions to level 1 (without losing the feel) when they become added to the party for the first time. This will allow you to level up companions to your liking.
Balance
- Rebalanced XP rewards of some quests, particularly the compensation quests, to prevent parties from hit max level before Twin Elms.
- Ciphers now beginning with 1/four max Focus instead of 1/two.
- Wizard and Nada's base endurance has been raised from 30 to 36, and per level from 10 to 12.
- Wizard and Priests wellness multipliers were raised from iii to four.
- Interdiction range has been reduced from 20 to x.
- Tuned downward harm on the Retaliation mod.
- Citzal'southward Spirit Lance will now practise 50% more damage, is faster, and has an increased AoE.
- Sanguine Plate'southward Retaliate modern has been replaced with Spell Property: Frenzy.
- Air current Blight's Returning Storm is at present set to 1/encounter.
- World Blight's Teleport ability is now ready to 2/come across.
- Sturdy bonus is improved from +20 to +30 vs Decumbent.
- Hand and Key's Preservation has been replaced with Loyal.
- Aru Breaker'southward Preservation has been replaced with a +ane Speed.
- Angio's Gambeson'southward Reflex bonus is replaced with 1/day Deleterious Alacrity of Motion.
- Rebel'south Call Preservation has been replaced with Wary.
- Lightning Strikes harm is increased by 25%.
- Fan of Flames damage is reduced past 25%.
- Minor Arcane Reflection base elapsing is changed to 60 seconds.
- Llengrath'due south Displaced Prototype gives 50% hit to graze conversion on Deflection and Reflex.
- Wizard's Double now grants +40 Deflection against a single assault.
- Mirrored Images now grants a base +30 Deflection. It decreases by 5 afterward each hit.
- Ilengrath's Safeguard's bonuses are now unified.
- Crucible of the Soul, Speaker to the Restless, and Steps to the Wheel ranges have been increased.
- Arcane Veil now grants +l Deflection, with Hardened Veil calculation +25, for a total of +75 Deflection.
- Roll of Paralysis is now slightly weaker and has a higher skill requirement.
- All Spell Holdings are 2/encounter.
- Soul Shock radius reduced from ii.5 to 1.25.
- Blizzard harm reduced significantly and attack speed increased to from 0.two to 0.8.
- Overwhelming Moving ridge now uses a range of 30-40 and stun elapsing lowered from 10s to 8s.
- Noxious Flare-up trap harm now is in line with other role player trap harm.
- Reduced the accuracy on higher level player traps.
- Unbroken is at present a per see power.
- Malignant Cloud harm increased.
- Ghost Blades set to foe just.
- Expiry Ring harm slightly raised, made foe simply.
- Ninagauth's Freezing Pillar switched over to foe but.
- Concelhaut's Corrosive Siphon fix to foe only.
- Stag's Horn damaged lowered. Reflex and Deflection penalties cut in one-half, and reduced duration from xv to x.
- Bracers of Spiritual Power and Archer's Gloves reduced damage from +20% to +ten%.
- Scroll of Revival AoE reduced, range slightly reduced, and restored endurance halved.
- Marked Prey and Sworn Enemy have been set to 0 recovery deportment, and so they tin can be used and the
- Ranger/Paladin can immediately act again.
- Winter Air current has had its damage, range, and push decreased. Base interrupt has been increased.
- Vile Thorns has had its damage increased and range decreased.
- Petrified damage bonus changed from x4 to x2.
Items, Spells, and Abilities
- Many spells and abilities volition accept more accurate and updated stat blocks and improved output in the combat log, tooltips, and character sheet.
- Modal abilities now have activation and deactivation timers.
- Stock-still an issue where some AOE attacks were not displaying the extra Intellect bonus properly.
- Added new upshot when petrified.
- A graphic symbol does not need to be in Stealth/Search way to find traps that are 4 Mechanics difficulties lower that the skill score. The detection will happen automatically at present.
- Added an animation to the Trick and the Hunter ability and removed the damage effect.
- Second Chance volition no longer trigger the defeat screen if the unabridged party goes down right before the issue fires.
- Fixed display of the cast UI for Seven Nights She Waited While the White Winds Wept.
- Tuning Bicycle'southward issue is not hostile anymore.
- Painful Interdiction is now correctly marked as hostile.
- Escape should now always prevent disengagement attacks.
- Seven Nights She Waited While the White Winds Wept will no longer assault allies.
- Barbaric Threatening Presence will no longer spam the gainsay log when the Barbarian loses all endurance.
- NPC Chanters volition now resume chanting once they utilise their invocations.
- Getting maimed will non clear fatigue.
- All wall spells should at present disappear when gainsay ends.
- New Glossary entries for spellbind, spell holding, and spell striking.
- Switched the ingredients for Freezing and Shocking lashes.
- Druid's Wildstrike Belt is at present working equally intended.
- Marked Casualty is at present working at intended.
- Draining Whip is now working as intended.
- One Stands Alone is at present working every bit intended.
- Interrupting Blows is now working as intended, and volition correctly increase interrupt.
- Mortification of the Soul is now working equally intended, and should but award 1 wound.
Scion of Flame, Spirit of Decay, Secrets of the Rime and Middle of the Storm should now correctly increment damage of all abilities. - Driving Flying will now work properly with Blunderbuss type guns.
- The Retaliate mod should not strike allies after using Field Triage.
- Pet fatigue has been removed.
- About 30 detail icons take been updated, including some capitalist items, such as the Hermit'due south Hat.
- Battle-forged status effect now ends when combat ends. This should prevent information technology from stacking considering of save/load.
- Prepare for Elusive Quarry so its condition furnishings at present finish when gainsay ends. This should prevent it from stacking because of relieve/load.
- Wild Leech is now combat only and the Leech effect will concluding until combat ends. This fixes issues with it not working with save/load correctly.
- Fix to Total Max Focus stat that would reset to the base value if you lot had the Greater Focus talent after a save/load. This is a retroactive fix that will restore your Cipher with an actress +10 focus if yous accept the talent.
- More than fixes to status event suppression so it will exist more foolproof.
Quests and Companions
- Party member stats on the character canvass will now show properly if the companion is removed and re-added from the stronghold.
- Fixed bug where companions could lose their items when assigned to the stronghold.
- Grieving Mother's Perception and Intellect scores accept been switched.
- The Man Who Waits: The citizens of the Sanitarium will no longer become hostile if yous impale and
- boodle Azo after the Sanitarium riot so fight mankind golems. Fix is retroactive.
- Stock-still issue with a reputation loss with Gilt Vale when entering Raedric's Hold.
- Removed disposition exploit with the Records Keeper.
- A few run across placement changes.
- Fixed issues with stronghold hirelings becoming hostile.
- Retroactive fix to update Sanitarium quest stage to proper state if you already talked to
- Ethelmoer then asked for Sanitarium directions from a city guard.
- Added retroactive prepare if yous've avant-garde Heritage Hill quest to Icantha but then asked a city guard for directions to Heritage Hill.
- Fixed a number of issues with the Winds of Steel quest. This should be a retroactive fix if the quest was already started earlier working on the second quest with the Dozens or Doemenels, or if the quest was acquired or completed in conjunction with Statuary Beneath the Lake or Changing of the Guard.
- Attacking whatever of the main 3 Defiance Bay factions afterwards having secured their invitation to the hearing volition now make Lady Webb give you an invite in the proper noun of Dunryd Row.
- Fixed issues with the Hermit of Hadret Firm quest.
- If Sul or Oernos were defeated before speaking to Desthwn for the kickoff time and then The Old Queen and the New King quest will not revert to an earlier quest phase
- Hendyna'south conversation is stock-still up to be properly linked together.
- Fixed a instance where ane of Clyver'south responses would not appear in conversation if you inquire him twice about the hearing.
- Killing Alwah while she appears in Oldsong now prevents her from appearing alive in Galawain's
- Maw when you turn in the Prison house of Ice quest
- Fixed an issue where the Hall of Revealed Mysteries would turn hostile after opening the door to the Elder Athenaeum and so re-loading into the scene (while not in stealth).
- Rinatto will no longer appear in the Angelic Sapling if you lot convince him to leave Twin Elms every bit part of the Hard Bargain quest.)
- Fixed the top floor of the Sanitarium and then "The Human being Who Waits" quest is now working for those that were having problems.
UI
- Changed the display of most stat multipliers to be percent based.
- Added Shift every bit a default command for multi-selection, in addition to Ctrl.
- Inverted the Stronghold log.
- Improved the output in the Bestiary and added beast abilities.
- Portraits now plough grey if Stamina is being capped past Wellness or Fatigue.
- Improved multi-selection.
- Stronghold adventures will now show the duration before you embark.
- Added use push to resolution options screen.
- Default stealth primal on Linux is now Ctrl.
- Weapon fix buttons are now disabled when Spirit Shifted.
- Fixed several bug with containers and mouse cursor state on hover.
- Stock-still an issue where the Lore requirement on scrolls was ever displaying as ruby-red text.
- Stock-still an issue where weapon sets were not visually unlocking.
- HUD does not upscale until 1920×1200.
- Adapted position of the Concentration skill in the Character Canvass.
- Cleaned up problems with improper ability icons showing if you switch party members with hotkeys.
- Corrected a tooltip cord on the voice volume slider.
- Fixed bug with tooltips being obscured in the inventory screen.
- Fixed a problem with Stronghold prisoners showing temp text at times.
- Improved loading screen scaling for resolutions greater than 1920 x 1080
- Tooltips now include sell toll where advisable.
- Chanter inspection UI should now display the correct durations.
- Armors should now correctly display DR in the inspection UI.
- Stock-still attack ringlet formula tooltips and so they should at present exist readable in lower screen resolutions.
- Weapon sets should now show the proper weapon rarity coloring.
- Expert mode is now subconscious on the main menu to avert defoliation virtually it not being selectable outside of a game.
- Changed slider bars so that they tin slide the entire length of the options carte du jour.
- Inverse the order of the option buttons to brand them more convenient.
General Fixes
- Removed exploit of existence able to transition into a new area with a dead actor grapheme. Sorry speed runners.
- Spells and abilities stuck in 'Already Activated' state will be stock-still whenever a game is loaded.
- Now camping in a stronghold map when Brighthollow is unlocked uses Brighthollow instead.
- Party members will no longer switch weapon sets when overjoyed.
- Resolved a trouble where misses on some secondary attacks were not existence reported in the combat log.
- Camera should center on political party members faster.
- Trial of Iron: Loading a game will now force a save to happen to prevent save scumming.
- Fixed many issues related to machine pause.
- Firearms will now reload when combat ends on alternating weapon sets.
- Poison and interrupted VO now has a cooldown.
- Allow quick-loading when UI windows, like dialogue, are upwards.
- Fix to enemy encounters sometimes decreasing in difficulty without the player changing the option.
- Fixed additional problems with prestigious visitors visiting the Stronghold after they had been killed.
- Fixed outcome where Invitee Hirelings that were available at the Stronghold for hire were not beingness saved properly into the salvage games.
- Removed unneeded navigation blockers in the Valewood that were causing animal companions to become stuck.
Pillars of Eternity is an incredible RPG experience that should be experienced by all fans of the classic RPG genre.
It is currently bachelor for purchase over at Steam, GoG, also every bit from the official page.We volition bring y'all whatever new information on Pillars of Eternity as shortly as it becomes available. Be sure to cheque out our previous coverage for more, here and here.
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Source: https://wccftech.com/pillars-eternity-patch-105-steam-changelog-revealed/
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